Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Willam Alexander's Contacts or Allies betrays Willam Alexander, ending Willam Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
21 |
Willam Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
Willam Alexander is ordered to take part in a black ops mission that goes against Willam Alexander's conscience. Gain the lone survivor as an Enemy. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
25 |
Scarred. Owe 5,000 for medical bills. |
5 |
25 |
Failed to qualify for Enforcer (Rogue). |
5 |
25 |
Continued as Drifter (Barbarian). |
5 |
26 |
Willam Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
26 |
Became a Army (Cavalry) with the new title Private. |
6 |
27 |
Willam Alexander is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
27 |
Became a Entertainer (Journalist). |
7 |
30 |
Join homeworld’s celebrity circles |
7 |
30 |
Gain a contact |
7 |
31 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
31 |
Continued as Entertainer (Journalist). |
8 |
32 |
Willam Alexander is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
34 |
Willam Alexander aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
34 |
Retired at age 34. |
10 |
34 |
Retired. |
10 |
36 |
Gained a contact. |
11 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
41 |
Moved to a new world. |
12 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
46 |
Gained a contact. |
13 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
47 |
A new romantic starts. Gain an Ally. |
14 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
57 |
Gained a contact. |
16 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
65 |
Gained a contact. |
18 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
68 |
Good fortune. |
19 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
71 |
Spend time with an alien race. Gain a contact. |
20 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |