Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Wilson Bailey is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Special assignment or duty on board ship. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Forced to continue current assignment |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
35 |
Wilson Bailey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
37 |
Wilson Bailey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
44 |
Scarred. Fully recovered. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
48 |
A revolution, attack or other unusual event throws Wilson Bailey's life into chaos, forcing Wilson Bailey to leave the planet. |
9 |
48 |
Became a Scout (Courier). |
9 |
52 |
Wilson Bailey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilson Bailey fail to help. Gain an Enemy. |
9 |
52 |
Psychologically damaged by Wilson Bailey's time in the scouts. |
9 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Courier). |
10 |
53 |
Wilson Bailey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
11 |
56 |
Failed to qualify for Journalist (Entertainer). |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
59 |
Encounter a Psionic institute. |
11 |
59 |
Tested for psionic powers |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
63 |
Nearly killed. Owe 30,000 for medical bills. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Wilson Bailey is caught in the periphery of a scandal. |
13 |
66 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Wilson Bailey come into conflict with a splinter group Wilson Bailey's own religion which maintains Wilson Bailey's version is the wrong one. Gain 3 Rivals. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Retired at age 68. |
15 |
68 |
Retired. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |