Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Wm Kabble's work ends up coming home with Wm Kabble, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Make an unexpected connection outside Wm Kabble's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Wm Kabble's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
47 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Navy (Flight) with the new title Crewman. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
49 |
Wm Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Wm Kabble is chosen to represent Wm Kabble's faith in a vid show or other highly public forum. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
55 |
Wm Kabble accepted an offer of inducements to betray Wm Kabble's faith. Gain 130,000 in cash. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired. |
13 |
58 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |