Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Abner George don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Drafted into Star Marine |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
38 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Marine (Star Marine). |
6 |
40 |
On the front lines of a planetary assault and occupation. |
6 |
42 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
6 |
42 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Ground Assault (Marine). |
7 |
42 |
Continued as Marine (Star Marine). |
7 |
46 |
Assigned to an assault on an enemy fortress. |
7 |
46 |
Injured |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Worker). |
8 |
48 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |