Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Admiral Egerton join a gambling circle on board. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
31 |
Admiral Egerton join a gambling circle on board. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
44 |
Gain a contact. |
7 |
46 |
Attempt at commissioned failed. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
8 |
46 |
Voluntarily left Engineer/Gunner |
8 |
46 |
Became a Rogue (Enforcer). |
8 |
49 |
Betrayed by a friend. One of Admiral Egerton's Contacts or Allies betrays Admiral Egerton, ending Admiral Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Admiral Egerton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Failed to qualify for Artist (Entertainer). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
54 |
Admiral Egerton do not know what happened to Admiral Egerton. There is a gap in Admiral Egerton's memory. |
11 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
55 |
Become leader in social movement. |
11 |
55 |
Gain an Ally and an Enemy. |
11 |
58 |
Graduated with honors. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Returned to Believer (Holy Warrior). |
13 |
65 |
Admiral Egerton accepted an offer of inducements to betray Admiral Egerton's faith. Gain 70,000 in cash. |
13 |
66 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Retired. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |