Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
24 |
Injured |
2 |
26 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
28 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
34 |
Albert Knight is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Albert Knight have been following false teachings! |
6 |
35 |
Became a Citizen (Corporate). |
6 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
A good deal ensures Albert Knight is living the high life for a few years. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Failed to qualify for Worker (Citizen). |
11 |
53 |
Became a Drifter (Scavenger). |
11 |
57 |
Attacked by enemies that Albert Knight easily defeat. |
11 |
57 |
Gain Enemy if Albert Knight don't already have one. |
11 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
58 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Promoted to Drifter (Scavenger) rank 2. |
13 |
61 |
Continued as Drifter (Scavenger). |
13 |
65 |
Albert Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
65 |
Failed to qualify for Corporate (Citizen). |
14 |
65 |
Continued as Drifter (Scavenger). |
14 |
69 |
Suffer from a life-threatening illness. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired at age 69. |
15 |
69 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Albert Knight come into conflict with a splinter group Albert Knight's own religion which maintains Albert Knight's version is the wrong one. Gain 1 Rivals. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |