Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Albin McIntire went above and beyond the call of duty. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Entertainer (Performer). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
One of Albin McIntire's pieces of art is stolen, and the investigation brings Albin McIntire into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Refused to criticise a questionable political leader on Albin McIntire's homeworld. |
6 |
42 |
Promoted to Entertainer (Performer) rank 4. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
A series of bad deals and decisions force Albin McIntire into bankruptcy. Albin McIntire salvages what Albin McIntire can. |
9 |
50 |
Became a Scout (Courier). |
9 |
53 |
When dealing with an alien race, Albin McIntire have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Albin McIntire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albin McIntire fail to help. Gain an Enemy. |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
58 |
Promoted to Scout (Courier) rank 2. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Scout (Courier). |
11 |
60 |
Albin McIntire have no idea what happened to Albin McIntire – they found Albin McIntire's ship drifting on the fringes of friendly space. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |