Retired Captain Ambrose Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)111876
Sheepish, Consistent, Complacent
 
Skills
Admin 1
Astrogation 1
Athletics (Dexterity) 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Electronics 0
Gun Combat (Slug) 2
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Melee (Unarmed) 1
Persuade 4
Profession (Sports/Racquet Sports) 2
Recon 2
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Captain2 / 03
Drifter Scavenger 26
Believer Mainstream Believer Priest34
Retired 01
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Zena Nagle Enemy 0 0 2 4 Murrissi (F/36)
Mortimer Mendoza Ally 6 0 1 3 Vlazhdumecta (M/54)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 22 Graduated.
2 22 Became a Army (Infantry) with the new title Private.
2 26 Moved to a new world.
2 26 Commissioned in Army (Infantry) with the new title Lieutenant.
2 26 Forced to continue current assignment
2 26 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
3 26 Continued as Army (Infantry).
3 30 Assigned to an urbanised planet torn by war.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Cavalry (Army).
4 30 Continued as Army (Infantry).
4 32 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 32 Gain rebels as Enemy
5 32 Failed to qualify for Intelligence (Agent).
5 32 Became a Drifter (Scavenger).
5 36 Promoted to Drifter (Scavenger) rank 1.
6 36 Continued as Drifter (Scavenger).
6 37 Ambrose Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Continued as Drifter (Scavenger).
7 42 A new romantic starts. Gain an Ally.
7 44 Promoted to Drifter (Scavenger) rank 2.
8 44 Continued as Drifter (Scavenger).
8 47 Gained a contact.
9 48 Continued as Drifter (Scavenger).
9 49 Find Ancient Technology.
10 52 Aging Crisis. Owe 30,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Drifter (Scavenger).
10 55 Ambrose Bluit do not know what happened to Ambrose Bluit. There is a gap in Ambrose Bluit's memory.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 59 Opponents of Ambrose Bluit's belief system ambush Ambrose Bluit.
11 59 Injured. Fully recovered. Owe 5,000 for medical bills.
11 59 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Continued as Believer (Mainstream Believer).
12 60 Ambrose Bluit faith is shaken.
12 63 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Believer (Mainstream Believer).
13 66 Ambrose Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 67 Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 67 Continued as Believer (Mainstream Believer).
14 69 Ambrose Bluit accepted an offer of inducements to betray Ambrose Bluit's faith. Gain 350,000 in cash.
14 71 Forced to muster out.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 71 Retired.
15 73 Moved to a new world.
16 75 Aging Crisis. Owe 10,000 for medical bills.
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