Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Anderson Teague Anderson Teague's job. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Anderson Teague retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Anderson Teague have been following false teachings! |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A sudden war destroys Anderson Teague's trade routes and contacts, forcing Anderson Teague to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Anderson Teague retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
38 |
Continued as Believer (Holy Warrior). |
7 |
41 |
Anderson Teague is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Nearly killed. Owe 25,000 for medical bills. |
9 |
44 |
Returned to Believer (Holy Warrior). |
9 |
48 |
Anderson Teague come into conflict with a splinter group Anderson Teague's own religion which maintains Anderson Teague's version is the wrong one. Gain 1 Rivals. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
50 |
Injured. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |