Retired Technician Arnold Foster  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 1 (-2)1116A1
Disgusting, Sassy
 
Skills
Art (Performing) 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Engineer 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Medic 1
Melee (Blade) 1
Melee (Unarmed) 3
Persuade 2
Profession (Worker/Metalworking) 1
Recon 0
Science (Life Sciences) 0
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Scout Explorer 02
Drifter Barbarian 01
Citizen Worker Technician33
Prisoner Fixer 04
Prisoner Thug 03
Prisoner Inmate 01
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Arnold Foster's work ends up coming home with Arnold Foster, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Failed to qualify for University.
2 21 Submitted to the draft.
2 21 Became a Scout (Explorer).
2 24 Arnold Foster have no idea what happened to Arnold Foster – they found Arnold Foster's ship drifting on the fringes of friendly space.
3 25 Continued as Scout (Explorer).
3 27 Psychologically damaged by Arnold Foster's time in the scouts.
4 27 Failed to qualify for Corporate (Citizen).
4 27 Became a Drifter (Barbarian).
4 31 Arnold Foster do not know what happened to Arnold Foster. There is a gap in Arnold Foster's memory.
5 31 Became a Citizen (Worker).
5 35 Arnold Foster gain experience in a technical field as a computer operator or surveyor.
5 35 Promoted to Citizen (Worker) rank 1.
6 35 Continued as Citizen (Worker).
6 38 Arnold Foster learn something Arnold Foster should not have – a corporate secret, a political scandal – which Arnold Foster can profit from illegally.
6 39 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 39 Continued as Citizen (Worker).
7 41 Accused of a crime
7 43 Promoted to Citizen (Worker) rank 3.
8 43 Became a Prisoner (Fixer).
8 47 Good Behaviour.
9 47 Switched to Prisoner (Thug) with previous rank.
9 48 Severely injured. Fully recovered. Owe 30,000 for medical bills.
10 51 Returned to Prisoner (Fixer).
10 53 A guard takes a dislike to Arnold Foster.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Prisoner (Fixer).
11 56 Persecuted by a prison gang.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Returned to Prisoner (Thug).
12 63 Accused of assaulting a prison guard.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Prisoner (Thug).
13 67 Persecuted by a prison gang.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 67 Returned to Prisoner (Fixer).
14 69 Disgraced. Word of Arnold Foster's criminal past reaches Arnold Foster's homeworld.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 71 Switched to Prisoner (Inmate) with previous rank.
15 75 Arnold Foster gain a new Rival among the inmates or guards.
16 75 Aging Crisis. Owe 20,000 for medical bills.
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