Retired 4th Officer Bertrand Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 2 (-2)111622
Free thinking
 
Skills
Art (Performing/Instrument) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Science (Physical Sciences/Physics) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer26
Entertainer Artist 23
Drifter Scavenger 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Jefferson Sapping Enemy 0 3 1 3 Ziadd (M/34)
Riley Candy Contact 1 2 3 4 Ziadd (M/51)
Chesley Armstrong Rival 3 2 0 2 Ziadd (M/31)
reconciliation.
Jorge Hislop Ally 6 0 1 6 Vlazhdumecta (M/71)
reconciliation.
Kenneth Corbeld Contact 2 1 2 1 Ziadd (M/38)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Risk Bertrand Arnold's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Merchant Marine).
2 23 A sudden war destroys Bertrand Arnold's trade routes and contacts, forcing Bertrand Arnold to flee that region of space.
2 23 Gain rebels as Enemy
3 23 Became a Entertainer (Artist).
3 26 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
3 27 Promoted to Entertainer (Artist) rank 1.
4 27 Continued as Entertainer (Artist).
4 29 Works is especially well received and popular, making Bertrand Arnold a minor celebrity
4 31 Promoted to Entertainer (Artist) rank 2.
5 31 Continued as Entertainer (Artist).
5 32 Bertrand Arnold is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 32 Returned to Merchant (Merchant Marine).
6 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 36 Continued as Merchant (Merchant Marine).
7 38 Given advanced training in a specialist field
7 40 Forced to continue current assignment.
7 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 40 Continued as Merchant (Merchant Marine).
8 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 44 Continued as Merchant (Merchant Marine).
9 47 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 47 Became a Drifter (Scavenger).
10 50 Bertrand Arnold do not know what happened to Bertrand Arnold. There is a gap in Bertrand Arnold's memory.
11 50 Failed to qualify for Broker (Merchant).
11 50 Switched to Drifter (Wanderer).
11 53 Bertrand Arnold run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 53 Retired at age 53.
12 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 55 Bertrand Arnold have been following false teachings!
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 55 Retired.
13 56 Good fortune.
14 59 Aging Crisis. Owe 20,000 for medical bills.
14 60 Betrayal. Convert an Ally into a Rival or Enemy.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 67 Aging Crisis. Owe 20,000 for medical bills.
16 68 Injured. Fully recovered. Owe 5,000 for medical bills.
17 71 Aging Crisis. Owe 60,000 for medical bills.
17 72 Gained a contact.
18 75 Aging Crisis. Owe 60,000 for medical bills.
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