Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Voluntarily left Wanderer |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Returned to Drifter (Barbarian). |
5 |
35 |
Attacked by enemies that Bonnie Parlow easily defeat. |
5 |
35 |
Gain Enemy if Bonnie Parlow don't already have one. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Bonnie Parlow's Contacts or Allies betrays Bonnie Parlow, ending Bonnie Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
41 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Continued as Noble (Diplomat). |
8 |
43 |
Bonnie Parlow manipulate and charm Bonnie Parlow's way through high society. Gain a Rival and an Ally. |
8 |
46 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
46 |
Continued as Noble (Diplomat). |
9 |
48 |
A family scandal forces Bonnie Parlow out of Bonnie Parlow's position. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Bonnie Parlow accepted an offer of inducements to betray Bonnie Parlow's faith. Gain 520,000 in cash. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |