Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
A disaster leaves several injured, and others blame Bonnie Silva, forcing Bonnie Silva to leave Bonnie Silva's career. Gain a Rival. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Hard times caused by a lack of interstellar trade costs Bonnie Silva's job. |
3 |
22 |
Became a Scout (Explorer). |
3 |
23 |
Bonnie Silva's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
31 |
Attacked by enemies that Bonnie Silva easily defeat. |
5 |
31 |
Gain Enemy if Bonnie Silva don't already have one. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Bonnie Silva's Contacts or Allies betrays Bonnie Silva, ending Bonnie Silva's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Failed to qualify for Colonist (Citizen). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Became a Citizen (Corporate). |
8 |
38 |
Bonnie Silva's business expands, Bonnie Silva's corporation grows, or the colony thrives. |
9 |
41 |
Continued as Citizen (Corporate). |
9 |
43 |
Bonnie Silva learn something Bonnie Silva should not have – a corporate secret, a political scandal – which Bonnie Silva can profit from illegally. |
9 |
45 |
Promoted to Citizen (Corporate) rank 1. |
10 |
45 |
Continued as Citizen (Corporate). |
10 |
49 |
Hard times caused by a lack of interstellar trade costs Bonnie Silva Bonnie Silva's job. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |