Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Thrown into a brutal ground war |
1 |
21 |
Lost eye or limb. Fully recovered. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Infantry) with previous rank. |
3 |
30 |
Given a special assignment or duty in Carl Russell's unit. |
3 |
30 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Thrown into a brutal ground war |
4 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Army (Infantry). |
5 |
35 |
Given a special assignment or duty in Carl Russell's unit. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Carl Russell do not know what happened to Carl Russell. There is a gap in Carl Russell's memory. |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
Carl Russell's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
A series of bad deals and decisions force Carl Russell into bankruptcy. Carl Russell salvages what Carl Russell can. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
52 |
Betrayed by a friend. One of Carl Russell's Contacts or Allies betrays Carl Russell, ending Carl Russell's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Returned to Drifter (Scavenger). |
10 |
56 |
Carl Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Failed to qualify for Merchant Academy. |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
58 |
Carl Russell do not know what happened to Carl Russell. There is a gap in Carl Russell's memory. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Gained a contact. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Voluntarily left Missionary/Humanitarian |
14 |
66 |
Retired. |
14 |
68 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |