Retired Major Carl Russell  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 10 (1)11153A
Trivial, Strict
 
Skills
Athletics (Dexterity) 1
Broker 2
Deception 0
Diplomat 1
Drive 0
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 4
Leadership 2
Mechanic 0
Medic 1
Melee (Fencing) 1
Melee (Striking) 1
Persuade 0
Profession (Colonist) 0
Recon 0
Stealth 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Captain2 / 02
Army Infantry Major3 / 03
Drifter Scavenger 02
Merchant Broker 12
Drifter Wanderer 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader22
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Davis Guillan Rival 1 3 1 1 Zhodani, Imperium (M/60)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Thrown into a brutal ground war
1 21 Lost eye or limb. Fully recovered.
1 22 Commissioned in Army (Cavalry) with the new title Lieutenant.
2 22 Continued as Army (Cavalry).
2 26 Gained a contact.
2 26 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
3 26 Attempted to change assignments.
3 26 Switched to Army (Infantry) with previous rank.
3 30 Given a special assignment or duty in Carl Russell's unit.
3 30 Promoted to Army (Infantry) officer rank 3 with the new title Major.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Army Support (Army).
4 30 Continued as Army (Infantry).
4 34 Thrown into a brutal ground war
4 34 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Army Support (Army).
5 34 Continued as Army (Infantry).
5 35 Given a special assignment or duty in Carl Russell's unit.
5 38 Forced to muster out.
6 38 Became a Drifter (Scavenger).
6 40 Carl Russell do not know what happened to Carl Russell. There is a gap in Carl Russell's memory.
7 40 Became a Merchant (Broker).
7 44 Carl Russell's business or ship thrives.
7 44 Promoted to Merchant (Broker) rank 1.
8 44 Continued as Merchant (Broker).
8 48 A series of bad deals and decisions force Carl Russell into bankruptcy. Carl Russell salvages what Carl Russell can.
9 48 Switched to Drifter (Wanderer).
9 52 Betrayed by a friend. One of Carl Russell's Contacts or Allies betrays Carl Russell, ending Carl Russell's career. That Contact or Ally becomes a Rival or Enemy.
10 52 Failed to qualify for Merchant Academy.
10 52 Returned to Drifter (Scavenger).
10 56 Carl Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 56 Failed to qualify for Merchant Academy.
11 56 Switched to Drifter (Barbarian).
11 58 Carl Russell do not know what happened to Carl Russell. There is a gap in Carl Russell's memory.
12 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Believer (Missionary/Humanitarian).
13 64 Gained a contact.
13 66 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Voluntarily left Missionary/Humanitarian
14 66 Retired.
14 68 Moved to a new world.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 74 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 20,000 for medical bills.
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