Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Carter Miller's Contacts or Allies betrays Carter Miller, ending Carter Miller's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Carter Miller's Contacts or Allies betrays Carter Miller, ending Carter Miller's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Carter Miller's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Carter Miller is living the high life for a few years. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Smuggle illegal items onto a planet. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Rogue (Thief). |
10 |
53 |
Involved in a feud with a rival criminal organization. |
10 |
53 |
Injured. |
11 |
56 |
Continued as Rogue (Thief). |
11 |
59 |
Gained a contact. |
11 |
60 |
Promoted to Rogue (Thief) rank 1. |
12 |
60 |
Continued as Rogue (Thief). |
12 |
64 |
A crime lord considers Carter Miller his protégé. |
12 |
64 |
Promoted to Rogue (Thief) rank 2. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Rogue (Thief). |
13 |
66 |
Crime pays off. Gain victim as Enemy. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
72 |
Carter Miller accepted an offer of inducements to betray Carter Miller's faith. Gain 910,000 in cash. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |