Retired 3rd Officer Carter Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 5 (-1)111695
Self-Serving, Chiseled jawline
 
Skills
Art (Performing) 0
Astrogation 1
Athletics 0
Deception 1
Drive 0
Electronics (Comms) 2
Electronics (Remote Ops) 2
Engineer (Power) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Profession (Freeloader) 0
Recon 0
Seafarer 0
Stealth 2
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Merchant Merchant Marine 3rd Officer36
Rogue Thief 24
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Stephanie Fitzgerald Contact 1 2 1 6 Sydite (F/23)
Loretto Hoffman Ally 2 0 1 0 Iltharan (F/28)
Loretto Hoffman is out of contact doing something interesting but not suspicious.
Jeanie Ellis Rival 1 2 0 1 Sydite (F/68)
Jeanie Ellis gains in influence.
Ian Mar Enemy 0 5 1 0 Sydite (M/59)
An incident occured.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Betrayed by a friend. One of Carter Miller's Contacts or Allies betrays Carter Miller, ending Carter Miller's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Continued as Drifter (Scavenger).
3 26 Continued as Drifter (Scavenger).
3 28 Betrayed by a friend. One of Carter Miller's Contacts or Allies betrays Carter Miller, ending Carter Miller's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Failed to qualify for Corporate Agent (Agent).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Make an unexpected connection outside Carter Miller's normal circles. Gain a Contact.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 35 Befriend a useful ally in one sphere. Gain an Ally.
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Continued as Merchant (Merchant Marine).
6 39 A good deal ensures Carter Miller is living the high life for a few years.
7 40 Continued as Merchant (Merchant Marine).
7 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 44 Continued as Merchant (Merchant Marine).
8 47 Smuggle illegal items onto a planet.
8 48 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 48 Continued as Merchant (Merchant Marine).
9 50 Given advanced training in a specialist field
9 52 Forced to muster out.
10 52 Became a Rogue (Thief).
10 53 Involved in a feud with a rival criminal organization.
10 53 Injured.
11 56 Continued as Rogue (Thief).
11 59 Gained a contact.
11 60 Promoted to Rogue (Thief) rank 1.
12 60 Continued as Rogue (Thief).
12 64 A crime lord considers Carter Miller his protégé.
12 64 Promoted to Rogue (Thief) rank 2.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Retired at age 64.
13 64 Continued as Rogue (Thief).
13 66 Crime pays off. Gain victim as Enemy.
13 68 Forced to muster out.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 68 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 72 Carter Miller accepted an offer of inducements to betray Carter Miller's faith. Gain 910,000 in cash.
15 72 Aging Crisis. Owe 60,000 for medical bills.
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