Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Cary Magrath to flee and vows to hunt Cary Magrath down. Gain an Enemy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Drafted into Engineer/Gunner |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
During a battle, defeat or victory depends on Cary Magrath's actions. The ship suffers severe damage and Cary Magrath is blamed for the disaster. Cary Magrath is court - martialled and discharged. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Given specialist training in vehicles. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
An investigation takes on a dangerous turn. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Cary Magrath went above and beyond the call of duty. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Good fortune |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Established a network of contacts. Gain 3 contacts. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
59 |
Cary Magrath's work ends up coming home with Cary Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
63 |
Lost eye or limb. Fully recovered. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
Moved to a new world. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Cary Magrath is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Cary Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |