Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Study Melee (Striking) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
25 |
Nearly killed. Fully recovered. |
3 |
25 |
Became a Citizen (Worker). |
3 |
29 |
Clair Fillanes's business expands, Clair Fillanes's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Clair Fillanes's business expands, Clair Fillanes's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Promoted to Citizen (Worker) rank 3. |
6 |
37 |
Voluntarily left Worker |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Clair Fillanes's business or ship thrives. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Clair Fillanes's normal circles. Gain a Contact. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Failed to qualify for Law Enforcement (Agent). |
12 |
59 |
Returned to Drifter (Wanderer). |
12 |
63 |
Clair Fillanes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
A notable academic consults with Clair Fillanes about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Clair Fillanes refuse to secretly provide religious rites for a dying leader or noble, because they do not share Clair Fillanes's faith. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Voluntarily left Missionary/Humanitarian |
15 |
71 |
Retired. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |