Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Clair Montgomery's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
Moved to a new world. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
A disaster or war strikes. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
The planetary government interferes with Clair Montgomery's research for political or religious reasons. Clair Montgomery continue working openly and gain an Enemy. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 3. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
50 |
A disaster leaves several injured, and others blame Clair Montgomery, forcing Clair Montgomery to leave Clair Montgomery's career. Gain a Rival. |
8 |
50 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
50 |
Failed to qualify for Intelligence (Agent). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Scout (Courier). |
9 |
52 |
When dealing with an alien race, Clair Montgomery have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
When dealing with an alien race, Clair Montgomery botch an opportunity to gather extra intelligence about them. |
10 |
55 |
Clair Montgomery's ship is damaged, and Clair Montgomery have to hitch-hike Clair Montgomery's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 3 Contacts. Gain 2 Enemies. |
11 |
58 |
Continued as Scout (Courier). |
11 |
61 |
Accused of a crime |
12 |
62 |
Became a Prisoner (Fixer). |
12 |
63 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Switched to Prisoner (Thug) with previous rank. |
13 |
67 |
The warden takes an interest in Clair Montgomery's case. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Prisoner (Thug). |
14 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |