Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Surrounded and outnumbered by the enemy, Clement Fleming hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Drafted into Line/Crew |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Clement Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Clement Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
46 |
Voluntarily left Line/Crew |
8 |
46 |
Became a Citizen (Corporate). |
8 |
49 |
Clement Fleming is rewarded for Clement Fleming's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
53 |
Clement Fleming learn something Clement Fleming should not have – a corporate secret, a political scandal – which Clement Fleming can profit from illegally. |
9 |
54 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
57 |
Clement Fleming's business expands, Clement Fleming's corporation grows, or the colony thrives. |
10 |
58 |
Promoted to Citizen (Corporate) rank 3. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Continued as Citizen (Corporate). |
11 |
59 |
Clement Fleming gain experience in a technical field as a computer operator or surveyor. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
65 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
70 |
Clement Fleming faith is shaken. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Clement Fleming is caught in the periphery of a scandal. |
14 |
73 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |