Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
31 |
Continued as Agent (Law Enforcement). |
3 |
32 |
Clint Brewer's work ends up coming home with Clint Brewer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
35 |
Drafted into Courier |
5 |
36 |
Became a Scout (Courier). |
5 |
38 |
Clint Brewer survey an alien world. |
6 |
40 |
Voluntarily left Courier |
6 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Clint Brewer accepted an offer of inducements to betray Clint Brewer's faith. Gain 270,000 in cash. |
7 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
44 |
Retired at age 44. |
7 |
44 |
Retired. |
7 |
47 |
A new romantic starts. Gain an Ally. |
8 |
51 |
Gained a contact. |
9 |
55 |
Birth or Death involving a family member or close friend. |
10 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
60 |
Good fortune. |
11 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
63 |
Gained a contact. |
12 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
66 |
Gained a contact. |
13 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
72 |
A new romantic starts. Gain an Ally. |
14 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |