Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
35 |
Columbus Meyer join a gambling circle on board. |
4 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
37 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Vessel participates in a diplomatic mission. |
5 |
41 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
41 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Vessel participates in a diplomatic mission. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Scout (Explorer). |
7 |
49 |
Perform an exemplary service for the scouts. |
7 |
49 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
49 |
Continued as Scout (Explorer). |
8 |
52 |
When dealing with an alien race, Columbus Meyer botch an opportunity to gather extra intelligence about them. |
8 |
52 |
Columbus Meyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
53 |
Promoted to Scout (Explorer) rank 2. |
9 |
53 |
Continued as Scout (Explorer). |
9 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
57 |
Continued as Scout (Explorer). |
10 |
58 |
Columbus Meyer spend a great deal of time on the fringes of Charted Space. |
10 |
58 |
Columbus Meyer have no idea what happened to Columbus Meyer – they found Columbus Meyer's ship drifting on the fringes of friendly space. |
11 |
61 |
Continued as Scout (Explorer). |
11 |
62 |
Gained a contact. |
11 |
65 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
12 |
65 |
Continued as Scout (Explorer). |
12 |
66 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Columbus Meyer secretly provide religious rites for a dying leader or noble, although they do not share Columbus Meyer's faith. Gain an Ally in the family and a Rival who disagrees with Columbus Meyer's choice. |
13 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Columbus Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |