Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Columbus Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Columbus Sim's faith. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Columbus Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Columbus Sim faith enjoys an explosion of popularity largely thanks to Columbus Sim's efforts. |
3 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
38 |
Columbus Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Columbus Sim accepted an offer of inducements to betray Columbus Sim's faith. Gain 490,000 in cash. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
46 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
46 |
Continued as Entertainer (Journalist). |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Columbus Sim far from home. |
9 |
48 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
52 |
Become deeply involved in politics on Columbus Sim's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
52 |
Promoted to Noble (Dilettante) rank 1. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
10 |
53 |
An assassin attempts to end Columbus Sim's life. |
11 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Columbus Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Someone more charismatic but less devout than Columbus Sim has become Columbus Sim's superior. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Columbus Sim is chosen to represent Columbus Sim's faith in a vid show or other highly public forum. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |