Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Cornelius Turner and several others are captured and mistreated by the enemy. Gain Cornelius Turner's jailer as an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Hard times caused by a lack of interstellar trade costs Cornelius Turner's job. |
3 |
20 |
Became a Navy (Flight) with the new title Crewman. |
3 |
21 |
Display heroism in battle, saving the whole ship. |
3 |
24 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
24 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
24 |
Continued as Navy (Flight). |
4 |
27 |
Refuse to abuse Cornelius Turner's position for profit. |
4 |
28 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
28 |
Continued as Navy (Flight). |
5 |
29 |
Display heroism in battle, saving the whole ship. |
5 |
32 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
32 |
Continued as Navy (Flight). |
6 |
34 |
During a battle, defeat or victory depends on Cornelius Turner's actions. Cornelius Turner actions lead to an honorabe discharge. |
7 |
34 |
Became a Scout (Courier). |
7 |
35 |
Cornelius Turner's ship is damaged, and Cornelius Turner have to hitch-hike Cornelius Turner's way back across the stars to the nearest scout base. |
7 |
35 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
35 |
Became a Drifter (Wanderer). |
8 |
37 |
Offered job by a patron. Now owe him a favor. |
8 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
39 |
Became a Entertainer (Journalist). |
9 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Cornelius Turner far from home. |
10 |
41 |
Switched to Drifter (Scavenger). |
10 |
44 |
Nearly killed. Owe 40,000 for medical bills. |
11 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Retired. |
11 |
46 |
Good fortune. |
12 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
49 |
A new romantic starts. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Good fortune. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |