Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Daniel Anderson don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Daniel Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Scout (Explorer). |
5 |
32 |
Daniel Anderson's ship is damaged, and Daniel Anderson have to hitch-hike Daniel Anderson's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Became a Citizen (Corporate). |
7 |
37 |
Daniel Anderson is rewarded for Daniel Anderson's diligence or cunning. |
7 |
39 |
Promoted to Citizen (Corporate) rank 1. |
8 |
39 |
Continued as Citizen (Corporate). |
8 |
43 |
A revolution, attack or other unusual event throws Daniel Anderson's life into chaos, forcing Daniel Anderson to leave the planet. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Given advanced training in a specialist field |
11 |
51 |
Voluntarily left Merchant Marine |
11 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Daniel Anderson refused an offer of inducements to betray Daniel Anderson's faith. Gain 3 enemies. |
12 |
55 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Daniel Anderson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Daniel Anderson's faith. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Voluntarily left Mainstream Believer |
13 |
59 |
Retired. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |