Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Duncan Martin's Contacts or Allies betrays Duncan Martin, ending Duncan Martin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Established a network of contacts. Gain 1 contacts. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Rewarded for a successful mission. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Failed to qualify for Marine Support (Marine). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Duncan Martin accepted an offer of inducements to betray Duncan Martin's faith. Gain 180,000 in cash. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
37 |
Gained a contact. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Duncan Martin come into conflict with a splinter group Duncan Martin's own religion which maintains Duncan Martin's version is the wrong one. Gain 1 Rivals. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
49 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Severely injured. Owe 20,000 for medical bills. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Good fortune. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |