Retired Sergeant Edmond Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)111776
Ferocious, Backstabber, Athletic gait
 
Skills
Admin 1
Athletics 0
Broker 2
Carouse 1
Deception 1
Diplomat 2
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 22
Rogue Pirate Sergeant31
Merchant Free Trader 01
Scout Explorer 04
Merchant Broker 24
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Minnie Nichols Enemy 0 5 0 1 Cafadan (M/40)
Very bad falling out.
Aiden Oshea Enemy 0 3 1 1 Vlazhdumecta (M/41)
Ione Roland Rival 1 2 2 5 Happrhani (F/36)
Orie Toll Ally 2 0 0 0 Geonee (M/21)
Icie Nisbet Ally 2 2 1 5 Dynchia, Imperium (F/17)
Icie Nisbet gained influence with the character’s assistance.
Relationship soured.
Icie Nisbet gains in power and influence.
An incident occured.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 22 Crime pays off. Gain victim as Enemy.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 23 Edmond Miller spend months in the dangerous criminal underworld.
2 26 Promoted to Rogue (Enforcer) rank 2.
3 26 Attempted to change assignments.
3 26 Switched to Rogue (Pirate) with the new title Corporal and previous rank.
3 28 Involved in a feud with a rival criminal organization.
3 28 Injured. Fully recovered. Owe 2,500 for medical bills.
3 30 Promoted to Rogue (Pirate) rank 3 with the new title Sergeant.
4 30 Voluntarily left Pirate
4 30 Became a Merchant (Free Trader).
4 34 A series of bad deals and decisions force Edmond Miller into bankruptcy. Edmond Miller salvages what Edmond Miller can.
5 34 Became a Scout (Explorer).
5 35 Edmond Miller survey an alien world.
6 38 Continued as Scout (Explorer).
6 41 Spend several years jumping from world to world in Edmond Miller's scout ship.
7 42 Continued as Scout (Explorer).
7 43 Edmond Miller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edmond Miller fail to help. Gain an Enemy.
7 43 Edmond Miller inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 46 Continued as Scout (Explorer).
8 47 Edmond Miller have no idea what happened to Edmond Miller – they found Edmond Miller's ship drifting on the fringes of friendly space.
9 47 Switched to Merchant (Broker).
9 51 A new romantic starts. Gain an Ally.
9 51 Promoted to Merchant (Broker) rank 1.
10 51 Continued as Merchant (Broker).
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 55 Continued as Merchant (Broker).
12 59 Continued as Merchant (Broker).
12 62 Edmond Miller's business or ship thrives.
12 63 Promoted to Merchant (Broker) rank 2.
13 63 Voluntarily left Broker
13 63 Became a Drifter (Scavenger).
13 65 Edmond Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Retired at age 65.
14 65 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 67 A notable academic consults with Edmond Miller about a publication or documentary he is working on. Gain a Contact in academia.
14 69 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 72 Edmond Miller is sent to a new community or parish to preach The Word among the poor.
16 73 Aging Crisis. Owe 30,000 for medical bills.
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