Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
26 |
Find an Alien Artifact. |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Became a Scout (Surveyor). |
5 |
39 |
Edmond Nguyen's ship is damaged, and Edmond Nguyen have to hitch-hike Edmond Nguyen's way back across the stars to the nearest scout base. |
5 |
39 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
39 |
Failed to qualify for Pirate (Rogue). |
6 |
39 |
Returned to Drifter (Wanderer). |
6 |
43 |
Suffer from a life-threatening illness. |
7 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
43 |
Switched to Drifter (Barbarian). |
7 |
45 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
61 |
Good fortune. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
Nearly killed. Owe 30,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |