Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Elisha Farrell to flee and vows to hunt Elisha Farrell down. Gain an Enemy. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Victim of a crime |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Continued as Scout (Explorer). |
3 |
25 |
When dealing with an alien race, Elisha Farrell botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Psychologically damaged by Elisha Farrell's time in the scouts. |
3 |
27 |
Promoted to Scout (Explorer) rank 2. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
30 |
Elisha Farrell have no idea what happened to Elisha Farrell – they found Elisha Farrell's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |
6 |
36 |
Promoted to Entertainer (Performer) rank 1. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
37 |
One of Elisha Farrell's pieces of art is stolen, and the investigation brings Elisha Farrell into the criminal underworld. |
7 |
40 |
Promoted to Entertainer (Performer) rank 2. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
42 |
Gain a patron in the arts. Gain an Ally |
8 |
44 |
Forced to muster out. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Amnesia. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
50 |
Elisha Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Scavenger |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Elisha Farrell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Forced to continue current assignment. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Elisha Farrell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Elisha Farrell come into conflict with a splinter group Elisha Farrell's own religion which maintains Elisha Farrell's version is the wrong one. Gain 3 Rivals. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |