Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Good fortune |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
34 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
34 |
Became a Merchant (Free Trader). |
4 |
36 |
A series of bad deals and decisions force Ellis Hunt into bankruptcy. Ellis Hunt salvages what Ellis Hunt can. |
5 |
36 |
Became a Scout (Surveyor). |
5 |
37 |
Psychologically damaged by Ellis Hunt's time in the scouts. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
42 |
Ellis Hunt do not know what happened to Ellis Hunt. There is a gap in Ellis Hunt's memory. |
8 |
42 |
Returned to Believer (Mainstream Believer). |
8 |
43 |
Ellis Hunt faith is shaken. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Retired. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |