Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
16 |
Elmer Oneil fail a dangerous mission to rescue people in a sinking vessel or underwater city. |
1 |
16 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
17 |
Elmer Oneil's companions are attacked by fierce sea creatures! Elmer Oneil flee gain one of the survivors as an Enemy. |
2 |
20 |
Promoted to Dolphin Civilian (Liaison) rank 2 with the new title Representative. |
3 |
20 |
Continued as Dolphin Civilian (Liaison). |
3 |
24 |
Elmer Oneil discover a sunken vessel that contains valuable salvage. |
3 |
24 |
Promoted to Dolphin Civilian (Liaison) rank 3. |
4 |
24 |
Continued as Dolphin Civilian (Liaison). |
4 |
27 |
Elmer Oneil fail a dangerous mission to rescue people in a sinking vessel or underwater city. |
4 |
28 |
Promoted to Dolphin Civilian (Liaison) rank 4 with the new title Ambassador. |
5 |
28 |
Continued as Dolphin Civilian (Liaison). |
5 |
29 |
Elmer Oneil rise to a position of responsibility. |
5 |
32 |
Promoted to Dolphin Civilian (Liaison) rank 5. |
6 |
32 |
Continued as Dolphin Civilian (Liaison). |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Promoted to Dolphin Civilian (Liaison) rank 6. |
7 |
36 |
Continued as Dolphin Civilian (Liaison). |
7 |
37 |
Elmer Oneil rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
7 |
40 |
Promoted to Dolphin Civilian (Liaison) rank 7. |
8 |
40 |
Continued as Dolphin Civilian (Liaison). |
8 |
43 |
Spend an extensive period living out of water among humans. |
8 |
44 |
Promoted to Dolphin Civilian (Liaison) rank 8. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Elmer Oneil is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Moved to a new world. |
11 |
56 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Voluntarily left Mainstream Believer |
12 |
56 |
Switched to Dolphin Civilian (Nomad). |
12 |
59 |
A purist political party comes to power on Elmer Oneil's world making trouble for uplifted Dolphins and costing Elmer Oneil Elmer Oneil's job. Gain a purist political militant as an Enemy |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Elmer Oneil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Returned to Dolphin Civilian (Liaison). |
14 |
67 |
Spend an extensive period living out of water among humans. |
14 |
67 |
Promoted to Dolphin Civilian (Liaison) rank 9 with the new title Ambassador. |
14 |
67 |
Forced to muster out. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Returned to Believer (Mainstream Believer). |
15 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Returned to Dolphin Civilian (Liaison). |
16 |
75 |
Spend an extensive period living out of water among humans. |
16 |
75 |
Promoted to Dolphin Civilian (Liaison) rank 10. |
16 |
75 |
Forced to muster out. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |