Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A series of bad deals and decisions force Elsie Coleman into bankruptcy. Elsie Coleman salvages what Elsie Coleman can. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Elsie Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Elsie Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Good fortune |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Commanding officer takes an interest in Elsie Coleman's career. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
44 |
Voluntarily left Engineer/Gunner |
8 |
44 |
Became a Citizen (Colonist). |
8 |
48 |
Elsie Coleman's business expands, Elsie Coleman's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |
8 |
48 |
Tested for psionic powers |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
51 |
Elsie Coleman's business expands, Elsie Coleman's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Promoted to Citizen (Colonist) rank 3. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Citizen (Colonist). |
11 |
57 |
Elsie Coleman's business expands, Elsie Coleman's corporation grows, or the colony thrives. |
11 |
60 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Citizen (Colonist). |
12 |
64 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
66 |
Gained a contact. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Elsie Coleman faith is shaken. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |