Retired Explorer Elsie Coleman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Traltar 75 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 2 (-2) 7 (0)None111C27
Involved
 
Skills
Admin 0
Advocate 0
Broker 1
Deception 0
Diplomat 1
Drive (Track) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 3
Navigation 1
Persuade 0
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 3
Survival 2
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker32
Navy Engineer/Gunner Petty Officer, 1st class44
Citizen Colonist Explorer45
Believer Mainstream Believer Initiate12
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Grant Winn Enemy 0 3 6 0 Traltar (M/30)
Alvina Ryan Enemy 0 3 0 2 Traltar (F/60)
Miguel Carter Enemy 0 2 5 1 Traltar (M/54)
 
Term Age History
1 18 Entered Merchant Academy with the Business curriculum.
1 21 Contacted by an underground psionic group.
1 22 Graduated with honors.
2 22 Became a Merchant (Broker).
2 22 Promoted to Merchant (Broker) rank 1.
2 22 Promoted to Merchant (Broker) rank 2.
2 26 Given advanced training in a specialist field
2 26 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
3 26 Continued as Merchant (Broker).
3 28 A series of bad deals and decisions force Elsie Coleman into bankruptcy. Elsie Coleman salvages what Elsie Coleman can.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 31 Elsie Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 32 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
5 32 Continued as Navy (Engineer/Gunner).
5 36 Elsie Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 36 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
6 36 Continued as Navy (Engineer/Gunner).
6 38 Good fortune
6 40 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
7 40 Continued as Navy (Engineer/Gunner).
7 44 Commanding officer takes an interest in Elsie Coleman's career.
7 44 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
8 44 Voluntarily left Engineer/Gunner
8 44 Became a Citizen (Colonist).
8 48 Elsie Coleman's business expands, Elsie Coleman's corporation grows, or the colony thrives.
8 48 Promoted to Citizen (Colonist) rank 1.
8 48 Tested for psionic powers
9 48 Continued as Citizen (Colonist).
9 51 Elsie Coleman's business expands, Elsie Coleman's corporation grows, or the colony thrives.
9 52 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 52 Continued as Citizen (Colonist).
10 53 Advanced training in a specialist field.
10 56 Promoted to Citizen (Colonist) rank 3.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Citizen (Colonist).
11 57 Elsie Coleman's business expands, Elsie Coleman's corporation grows, or the colony thrives.
11 60 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Continued as Citizen (Colonist).
12 64 Life ruined by a criminal gang. Gain the gang as an Enemy
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 66 Gained a contact.
13 68 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Continued as Believer (Mainstream Believer).
14 69 Elsie Coleman faith is shaken.
15 72 Aging Crisis. Owe 20,000 for medical bills.
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