Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
37 |
Became a Merchant (Broker). |
7 |
38 |
Make an unexpected connection outside Elzie McLelland's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
53 |
A good deal ensures Elzie McLelland is living the high life for a few years. |
10 |
53 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
55 |
A sudden war destroys Elzie McLelland's trade routes and contacts, forcing Elzie McLelland to flee that region of space. |
11 |
55 |
Gain rebels as Enemy |
11 |
57 |
Promoted to Merchant (Broker) rank 4. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
58 |
Make an unexpected connection outside Elzie McLelland's normal circles. Gain a Contact. |
12 |
61 |
Promoted to Merchant (Broker) rank 5. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
63 |
Moved to a new world. |
13 |
65 |
Promoted to Merchant (Broker) rank 6. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |