Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Uncover a major conspiracy against Emil Moore's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Became a Drifter (Scavenger). |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Birth or Death involving a family member or close friend. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Emil Moore is rewarded for Emil Moore's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Emil Moore is rewarded for Emil Moore's diligence or cunning. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Emil Moore's business expands, Emil Moore's corporation grows, or the colony thrives. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Emil Moore is rewarded for Emil Moore's diligence or cunning. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Emil Moore secretly provide religious rites for a dying leader or noble, although they do not share Emil Moore's faith. Gain an Ally in the family and a Rival who disagrees with Emil Moore's choice. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Emil Moore secretly provide religious rites for a dying leader or noble, although they do not share Emil Moore's faith. Gain an Ally in the family and a Rival who disagrees with Emil Moore's choice. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Emil Moore have been following false teachings! |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |