Senior Scout Ernest Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 75 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 6 (0) 8 (0)112768
Bewitching, Stiff joints, Melodious laugh
 
Skills
Animals (Training) 1
Art (Creative) 0
Broker 1
Deception 0
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Mechanic 4
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Merchant Merchant Marine 4th Officer25
Scout Surveyor Senior Scout47
 
Name Type Affinity Enmity Power Influence Species
Fletcher Bowman Contact 3 1 0 0 Trexen (M/15)
Fletcher Bowman is found or reported dead.
Jeannette Forbes Contact 0 1 5 0 Sylean (F/24)
Edith Foale Rival 1 2 2 1 Sylean (M/27)
Sena Franklin Enemy 1 3 2 1 Solomani, Imperium (F/27)
Relationship altered.
Dave Kirkham Rival 1 0 0 6 Solomani, Imperium (M/15)
Judith McDonald Contact 2 0 2 0 Sylean (F/53)
Roswell Wilson Contact 6 1 2 1 Lancian (M/39)
reconciliation.
Abner Clark Contact 3 1 3 0 Sylean (M/38)
Forgiveness.
Nathaniel Welch Rival 0 1 3 4 Sylean (M/33)
Relationship redefined. Contact becomes an rival.
Lou Carnall Contact 0 2 1 1 Sylean (M/27)
Lucius Larson Enemy 0 4 0 3 Sylean (M/17)
Lucius Larson is a questionable figure such as a criminal, pirate or disgraced noble.
Parker Washington Enemy 0 4 4 2 Sylean (M/89)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Drafted into Merchant Marine
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Embroiled in legal trouble.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Ernest Williams's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Ernest Williams's normal circles. Gain a Contact.
6 38 Continued as Merchant (Merchant Marine).
6 40 Embroiled in legal trouble.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 46 Imperial trade restrictions force Ernest Williams out of business.
8 46 Became a Scout (Surveyor).
8 50 Ernest Williams discover a world, item or information of worth to the Imperium.
8 50 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 50 Continued as Scout (Surveyor).
9 51 When dealing with an alien race, Ernest Williams botch an opportunity to gather extra intelligence about them.
9 51 Ernest Williams inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 54 Continued as Scout (Surveyor).
10 56 Ernest Williams survey an alien world.
10 58 Promoted to Scout (Surveyor) rank 2.
11 58 Continued as Scout (Surveyor).
11 62 Ernest Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernest Williams fail to help. Gain an Enemy.
11 62 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
11 62 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
12 62 Continued as Scout (Surveyor).
12 66 Ernest Williams survey an alien world.
13 66 Continued as Scout (Surveyor).
13 69 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 70 Promoted to Scout (Surveyor) rank 4.
14 70 Continued as Scout (Surveyor).
14 71 Ernest Williams spend a great deal of time on the fringes of Charted Space.
14 71 Ernest Williams's ship is damaged, and Ernest Williams have to hitch-hike Ernest Williams's way back across the stars to the nearest scout base.
14 71 Gain 5 Contacts. Gain 2 Enemies.
14 74 Forced to muster out.
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