Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Felipe Learmonth spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Felipe Learmonth's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Returned to Drifter (Barbarian). |
4 |
31 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Suffered a deep tragedy. |
6 |
39 |
Dropped out of the merchant academy. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Felipe Learmonth's Contacts or Allies betrays Felipe Learmonth, ending Felipe Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Corporate (Citizen). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Became a Merchant (Broker). |
9 |
48 |
Imperial trade restrictions force Felipe Learmonth out of business. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |