Retired Craftsman Foster Holland  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 12 (2) 7 (0)1115C7
Retiring, Taciturn
 
Skills
Admin 0
Astrogation 2
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 4
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Profession (Worker/Civil Engineering) 1
Recon 0
Science (Social Sciences/Philosophy) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Citizen Worker Craftsman56
Drifter Wanderer 01
Scout Courier Scout13
Believer Mainstream Believer Lay Person03
 
Name Type Affinity Enmity Power Influence Species
Robbie Green Contact 2 2 0 2 Cafadan (F/28)
Hilton Jemmy Ally 5 0 1 3 Cafadan (M/29)
Hilton Jemmy is found or reported dead.
Hilton Jemmy is in prison or otherwise trapped somewhere.
Hilton Jemmy gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Scavenger).
1 22 Foster Holland do not know what happened to Foster Holland. There is a gap in Foster Holland's memory.
2 22 Became a Citizen (Worker).
2 25 Political upheaval strikes Foster Holland's homeworld, and Foster Holland is caught up in the revolution.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 27 Moved to a new world.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Foster Holland gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 37 Spent time maintaining and using heavy vehicles.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 39 Foster Holland befriend a superior in the corporation or the colony.
6 42 Promoted to Citizen (Worker) rank 5.
7 42 Continued as Citizen (Worker).
7 43 Foster Holland's business expands, Foster Holland's corporation grows, or the colony thrives.
7 46 Forced to muster out.
8 46 Failed to qualify for Performer (Entertainer).
8 46 Switched to Drifter (Wanderer).
8 48 Betrayed by a friend. One of Foster Holland's Contacts or Allies betrays Foster Holland, ending Foster Holland's career. That Contact or Ally becomes a Rival or Enemy.
9 48 Failed to qualify for Free Trader (Merchant).
9 48 Submitted to the draft.
9 48 Became a Scout (Courier).
9 51 Foster Holland's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9 52 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 52 Continued as Scout (Courier).
10 53 When dealing with an alien race, Foster Holland have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11 56 Continued as Scout (Courier).
11 60 Foster Holland have no idea what happened to Foster Holland – they found Foster Holland's ship drifting on the fringes of friendly space.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 61 Foster Holland is sent to a new community or parish to preach The Word among the poor.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Continued as Believer (Mainstream Believer).
13 68 Foster Holland is chosen to represent Foster Holland's faith in a vid show or other highly public forum.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Continued as Believer (Mainstream Believer).
14 70 Foster Holland retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 72 Aging Crisis. Owe 30,000 for medical bills.
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