Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Frank Cook do not know what happened to Frank Cook. There is a gap in Frank Cook's memory. |
3 |
22 |
Became a Scout (Surveyor). |
3 |
23 |
Frank Cook spend a great deal of time on the fringes of Charted Space. |
3 |
23 |
Frank Cook have no idea what happened to Frank Cook – they found Frank Cook's ship drifting on the fringes of friendly space. |
3 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
26 |
Continued as Scout (Surveyor). |
4 |
27 |
Frank Cook spend a great deal of time on the fringes of Charted Space. |
4 |
27 |
Gain a contact in an alien race. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
33 |
Frank Cook inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
37 |
Frank Cook run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
39 |
A good deal ensures Frank Cook is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Imperial trade restrictions force Frank Cook out of business. |
9 |
44 |
Became a Rogue (Thief). |
9 |
47 |
Moved to a new world. |
9 |
48 |
Promoted to Rogue (Thief) rank 1. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Rogue (Thief). |
10 |
49 |
Crime pays off. Gain victim as Enemy. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |