Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Fred Cox refused an offer of inducements to betray Fred Cox's faith. Gain 3 enemies. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Fred Cox is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Opponents of Fred Cox's belief system ambush Fred Cox. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
An investigation takes on a dangerous turn. |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Fred Cox's job. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
40 |
A police detective or rival criminal forces Fred Cox to flee and vows to hunt Fred Cox down. Gain an Enemy. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Given specialist training in vehicles. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Established a network of contacts. Gain 1 contacts. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Corporate (Citizen). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Returned to Believer (Missionary/Humanitarian). |
12 |
58 |
Fred Cox have been following false teachings! |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |