Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Freeman Payne refused an offer of inducements to betray Freeman Payne's faith. Gain 1 enemies. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
4 |
30 |
Voluntarily left Holy Warrior |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Freeman Payne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Freeman Payne is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
36 |
Freeman Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
Spend several years jumping from world to world in Freeman Payne's scout ship. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Freeman Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
49 |
When dealing with an alien race, Freeman Payne botch an opportunity to gather extra intelligence about them. |
9 |
49 |
Psychologically damaged by Freeman Payne's time in the scouts. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Switched to Scout (Courier) with previous rank. |
10 |
53 |
When dealing with an alien race, Freeman Payne botch an opportunity to gather extra intelligence about them. |
10 |
53 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Scout (Courier). |
11 |
59 |
Freeman Payne spend a great deal of time on the fringes of Charted Space. |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
59 |
Promoted to Scout (Courier) rank 2. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Voluntarily left Courier |
12 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
63 |
Freeman Payne is sent to a new community or parish to preach The Word among the poor. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Freeman Payne is chosen to represent Freeman Payne's faith in a vid show or other highly public forum. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Freeman Payne secretly provide religious rites for a dying leader or noble, although they do not share Freeman Payne's faith. Gain an Ally in the family and a Rival who disagrees with Freeman Payne's choice. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
75 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |