Retired 3rd Officer Garnett Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 6 (0)111346
Daredevil, Loyal
 
Skills
Athletics 0
Broker 2
Deception 0
Drive (Mole) 1
Electronics 0
Gambler 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Persuade 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Merchant Merchant Marine 3rd Officer35
Entertainer Artist 01
Believer Holy Warrior Hopeful01
Believer Missionary/Humanitarian Project Worker12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Jimmie Treadway Ally 1 0 0 1 Humaniti (M/43)
Jimmie Treadway has life-changing event that creates new responsibilities.
Deann Morvell Contact 1 1 2 0 Luriani (F/27)
Artie Dwyer Enemy 0 3 4 1 Humaniti (F/77)
Mellie Pena Enemy 0 3 1 0 Cassilldan (F/36)
Jeremy Baker Rival 1 0 2 6 Luriani (M/61)
Doshie Keogh Rival 1 3 1 5 Lancian (F/40)
Doshie Keogh is found or reported dead.
Murphy Howell Rival 1 1 5 1 Luriani (M/55)
Andre Ocallaghan Ally 4 0 2 4 Luriani (M/14)
Andre Ocallaghan is diminished in both power and influence.
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Became a Drifter (Wanderer).
1 21 Betrayed by a friend. One of Garnett Chapman's Contacts or Allies betrays Garnett Chapman, ending Garnett Chapman's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Befriend a useful ally in one sphere. Gain an Ally.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Continued as Merchant (Merchant Marine).
4 33 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 33 Became a Entertainer (Artist).
5 34 Gained a contact.
6 37 Voluntarily left Artist
6 37 Returned to Merchant (Merchant Marine).
6 38 Make an unexpected connection outside Garnett Chapman's normal circles. Gain a Contact.
7 41 Continued as Merchant (Merchant Marine).
7 45 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 45 Voluntarily left Merchant Marine
8 45 Became a Believer (Holy Warrior) with the new title Hopeful.
8 47 Garnett Chapman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 47 Returned to Drifter (Wanderer).
9 48 Survived a risky adventure but gained nothing.
9 51 Promoted to Drifter (Wanderer) rank 1.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Drifter (Wanderer).
10 54 Nearly killed. Owe 15,000 for medical bills.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 Garnett Chapman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 58 Forced to continue current assignment.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Continued as Believer (Missionary/Humanitarian).
12 61 Garnett Chapman come into conflict with a splinter group Garnett Chapman's own religion which maintains Garnett Chapman's version is the wrong one. Gain 3 Rivals.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Retired.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 69 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 20,000 for medical bills.
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