Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Expand the field of Awareness, but gain a Rival in Garnett Morrissy's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Garnett Morrissy left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
Backstab a fellow rogue for personal gain. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Garnett Morrissy to flee and vows to hunt Garnett Morrissy down. Gain an Enemy. |
5 |
30 |
Failed to qualify for Infantry (Army). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
32 |
Display heroism in battle. |
5 |
34 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
34 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
6 |
34 |
Voluntarily left Star Marine |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Garnett Morrissy's Contacts or Allies betrays Garnett Morrissy, ending Garnett Morrissy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Garnett Morrissy faith is shaken. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Garnett Morrissy come into conflict with a splinter group Garnett Morrissy's own religion which maintains Garnett Morrissy's version is the wrong one. Gain 2 Rivals. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
45 |
Pick up potentially useful information using Garnett Morrissy's psychic powers. |
9 |
45 |
Promoted to Psion (Psi-Warrrior) rank 1. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Continued as Psion (Psi-Warrrior). |
10 |
47 |
Spent time mastering mind and body. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Continued as Psion (Psi-Warrrior). |
11 |
50 |
Gain a contact outside of normal circles. |
11 |
53 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Continued as Psion (Psi-Warrrior). |
12 |
54 |
Severely injured. Owe 15,000 for medical bills. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Retired. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
63 |
Victim of a crime. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |