Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
A job goes wrong, forcing Gaston Smith to flee off-planet. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Gaston Smith from Gaston Smith's work. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Caught cheating in some fashion, advancing Gaston Smith's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
36 |
Gaston Smith's work is sabotaged by unknown parties. Gaston Smith start again from scratch. |
5 |
36 |
Gain an Enemy |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A sudden war destroys Gaston Smith's trade routes and contacts, forcing Gaston Smith to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Given advanced training in a specialist field |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Risk Gaston Smith's fortune on a possibility lucrative deal and win. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
57 |
Gaston Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Opponents of Gaston Smith's belief system ambush Gaston Smith. |
11 |
59 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |