Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A good deal ensures Gene Nichols is living the high life for a few years. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
Involved in a gambling ring. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Gene Nichols learn something Gene Nichols should not have – a corporate secret, a political scandal – which Gene Nichols can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Gene Nichols's business expands, Gene Nichols's corporation grows, or the colony thrives. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A good deal ensures Gene Nichols is living the high life for a few years. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Gene Nichols is living the high life for a few years. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Gene Nichols's normal circles. Gain a Contact. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Risk Gene Nichols's fortune on a possibility lucrative deal and win. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Gene Nichols's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
73 |
Gene Nichols refused an offer of inducements to betray Gene Nichols's faith. Gain 2 enemies. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |