Retired 4th Officer Gene Nichols  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 3 (-1)111353
Petulant
 
Skills
Admin 0
Athletics 0
Broker 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gambler 3
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Sports/Track & Field) 1
Science (Robotic Sciences/Robotics) 1
Stealth 3
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Broker 12
Rogue Thief 22
Citizen Colonist 13
Merchant Merchant Marine 4th Officer26
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Carlton Hanson Contact 0 1 6 1 Answerin (M/34)
Virgil Wagner Rival 2 2 0 2 Answerin (F/15)
Virgil Wagner fell on hard times.
Jeannette Small Contact 3 1 3 2 Answerin (F/60)
Jeannette Small gained influence with the character’s assistance.
Ezra Harris Enemy 0 3 4 1 Dolphin, Imperium (M/63)
Ezra Harris has negatively life-changing event.
Percy Carter Enemy 0 2 1 2 Answerin (M/57)
Simeon Ames Enemy 0 2 1 0 Answerin (M/32)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 24 A good deal ensures Gene Nichols is living the high life for a few years.
2 26 Forced to muster out.
3 26 Became a Rogue (Thief).
3 28 Involved in a gambling ring.
3 30 Promoted to Rogue (Thief) rank 1.
4 30 Continued as Rogue (Thief).
4 32 Involved in the planning of an impressive heist.
4 34 Promoted to Rogue (Thief) rank 2.
5 34 Voluntarily left Thief
5 34 Became a Citizen (Colonist).
5 36 Gene Nichols learn something Gene Nichols should not have – a corporate secret, a political scandal – which Gene Nichols can profit from illegally.
5 36 Gain a criminal contact.
6 38 Continued as Citizen (Colonist).
6 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 42 Promoted to Citizen (Colonist) rank 1.
7 42 Continued as Citizen (Colonist).
7 44 Gene Nichols's business expands, Gene Nichols's corporation grows, or the colony thrives.
7 46 Forced to muster out.
8 46 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 47 A good deal ensures Gene Nichols is living the high life for a few years.
9 50 Continued as Merchant (Merchant Marine).
10 54 Continued as Merchant (Merchant Marine).
10 55 A good deal ensures Gene Nichols is living the high life for a few years.
10 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 58 Continued as Merchant (Merchant Marine).
11 61 Make an unexpected connection outside Gene Nichols's normal circles. Gain a Contact.
12 62 Continued as Merchant (Merchant Marine).
12 64 Risk Gene Nichols's fortune on a possibility lucrative deal and win.
12 66 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Merchant (Merchant Marine).
13 70 Gene Nichols's ship or starport is destroyed by criminals. Gain them as an Enemy.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 70 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 73 Gene Nichols refused an offer of inducements to betray Gene Nichols's faith. Gain 2 enemies.
15 74 Aging Crisis. Owe 50,000 for medical bills.
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