Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Gene Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Gene Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
41 |
Became a Scout (Explorer). |
7 |
43 |
Gene Rand spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
49 |
Perform an exemplary service for the scouts. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
53 |
Gene Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gene Rand fail to help. Gain an Enemy. |
9 |
53 |
Gene Rand's ship is damaged, and Gene Rand have to hitch-hike Gene Rand's way back across the stars to the nearest scout base. |
9 |
53 |
Gain 1 Contacts. Gain 1 Enemies. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Continued as Scout (Explorer). |
10 |
57 |
Gene Rand's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
10 |
57 |
Promoted to Scout (Explorer) rank 2. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired. |
11 |
61 |
Birth or Death involving a family member or close friend. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
Victim of a crime. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |