Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Green Adams's Contacts or Allies betrays Green Adams, ending Green Adams's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Drafted into Explorer |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
Psychologically damaged by Green Adams's time in the scouts. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Special assignment or duty on board ship. |
5 |
33 |
Attempt at commissioned failed. |
6 |
33 |
Voluntarily left Line/Crew |
6 |
33 |
Became a Merchant (Broker). |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Green Adams's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
9 |
45 |
Continued as Merchant (Broker). |
9 |
48 |
Victim of a crime |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
53 |
Smuggle illegal items onto a planet. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
57 |
Make an unexpected connection outside Green Adams's normal circles. Gain a Contact. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |