Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
1 |
21 |
Gain Enemy if Grover Davis don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Grover Davis secretly provide religious rites for a dying leader or noble, although they do not share Grover Davis's faith. Gain an Ally in the family and a Rival who disagrees with Grover Davis's choice. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Psychologically damaged by Grover Davis's time in the scouts. |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
44 |
Become deeply involved in politics on Grover Davis's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
44 |
Continued as Noble (Diplomat). |
8 |
45 |
An assassin attempts to end Grover Davis's life. |
8 |
45 |
Injured. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Grover Davis do not know what happened to Grover Davis. There is a gap in Grover Davis's memory. |
10 |
47 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Grover Davis accepted an offer of inducements to betray Grover Davis's faith. Gain 430,000 in cash. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |