Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
29 |
Gained a contact. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
32 |
Moved to a new world. |
5 |
33 |
Voluntarily left Performer |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Given specialist training in vehicles. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
48 |
Psychologically damaged by Gus Ornery's time in the scouts. |
9 |
48 |
Failed to qualify for Corporate (Citizen). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Returned to Agent (Law Enforcement). |
9 |
52 |
Scarred. Owe 1,250 for medical bills. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |