Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Gust Gray's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Gust Gray's trade routes and contacts, forcing Gust Gray to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Failed to qualify for Corporate (Citizen). |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Failed to qualify for Artist (Entertainer). |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
45 |
Gust Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
Opponents of Gust Gray's belief system ambush Gust Gray. |
10 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired. |
11 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |