Retired 4th Officer Guy Fullmore  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 5 (-1)111835
Religious, Startled
 
Skills
Athletics (Dexterity) 1
Broker 1
Carouse 1
Diplomat 1
Drive (Mole) 1
Electronics (Sensors) 2
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Science (Space Sciences) 0
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Drifter Wanderer 13
Drifter Scavenger 01
Merchant Merchant Marine 4th Officer26
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Early Stoker Contact 1 0 0 2 Florian (M/32)
Ouida Elliott Contact 2 1 3 0 Ronnin (F/50)
James Fisher Contact 2 1 1 0 Ronnin (F/21)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Guy Fullmore's work ends up coming home with Guy Fullmore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Failed to qualify for Free Trader (Merchant).
2 21 Became a Drifter (Wanderer).
2 25 Betrayed by a friend. One of Guy Fullmore's Contacts or Allies betrays Guy Fullmore, ending Guy Fullmore's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Failed to qualify for Line/Crew (Navy).
3 25 Continued as Drifter (Wanderer).
4 29 Continued as Drifter (Wanderer).
4 33 Survived a risky adventure but gained nothing.
4 33 Promoted to Drifter (Wanderer) rank 1.
5 33 Voluntarily left Wanderer
5 33 Failed to qualify for Surveyor (Scout).
5 33 Switched to Drifter (Scavenger).
5 36 Lightly injured, no permanent damage. Fully recovered.
6 36 Failed to qualify for Courier (Scout).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 Good fortune
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 42 Make an unexpected connection outside Guy Fullmore's normal circles. Gain a Contact.
8 44 Continued as Merchant (Merchant Marine).
8 48 Make an unexpected connection outside Guy Fullmore's normal circles. Gain a Contact.
9 48 Continued as Merchant (Merchant Marine).
9 51 Given advanced training in a specialist field
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 54 Make an unexpected connection outside Guy Fullmore's normal circles. Gain a Contact.
10 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 56 Aging Crisis. Owe 60,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 58 Imperial trade restrictions force Guy Fullmore out of business.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Gained a contact.
12 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Continued as Believer (Missionary/Humanitarian).
13 66 Opponents of Guy Fullmore's belief system ambush Guy Fullmore.
13 66 Nearly killed. Owe 35,000 for medical bills.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Retired.
14 70 Moved to a new world.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 73 Moved to a new world.
16 74 Aging Crisis. Owe 60,000 for medical bills.
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