Retired Combat Leader Hal Meyer  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 75 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 10 (1)8 (0)111B6A
Uncommitted
 
Skills
Admin 0
Art (Creative/Visual Media) 1
Awareness 1
Broker 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Leadership 1
Mechanic 0
Medic 1
Persuade 1
Profession (Sports) 0
Science (Space Sciences/Planetology) 1
Steward 0
Streetwise 0
Telekinesis 1
Telepathy 0
CareerAssignmentTitleRankTerms
Entertainer Artist 22
Psion Adept Initiate14
Entertainer Journalist Freelancer11
Citizen Corporate 12
Drifter Scavenger 01
Believer Holy Warrior Combat Leader22
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Gusta Garrett Contact 2 1 5 0 Swanfeh (F/23)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 20 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 Encounter a Psionic institute.
2 24 Tested for psionic powers
2 26 Promoted to Entertainer (Artist) rank 2.
3 26 Became a Psion (Adept).
3 27 Psionic strength increases.
4 30 Continued as Psion (Adept).
4 34 Psionic abilities make Hal Meyer uncomfortable to be around. One contact or ally becomes a rival.
5 34 Continued as Psion (Adept).
5 37 Psionic abilities make Hal Meyer uncomfortable to be around. One contact or ally becomes a rival.
5 38 Promoted to Psion (Adept) rank 1 with the new title Initiate.
6 38 Continued as Psion (Adept).
6 42 Psionic strength increases.
6 42 Forced to muster out.
7 42 Switched to Entertainer (Journalist).
7 45 Moved to a new world.
7 46 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
8 46 Voluntarily left Journalist
8 46 Became a Citizen (Corporate).
8 48 Hal Meyer's business expands, Hal Meyer's corporation grows, or the colony thrives.
8 50 Promoted to Citizen (Corporate) rank 1.
9 50 Continued as Citizen (Corporate).
9 53 A revolution, attack or other unusual event throws Hal Meyer's life into chaos, forcing Hal Meyer to leave the planet.
10 53 Became a Drifter (Scavenger).
10 55 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Believer (Holy Warrior) with the new title Hopeful.
11 58 Hal Meyer faith enjoys an explosion of popularity largely thanks to Hal Meyer's efforts.
11 58 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 59 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Believer (Holy Warrior).
12 62 Opponents of Hal Meyer's belief system ambush Hal Meyer.
12 62 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Retired.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 68 Accused of a crime.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 10,000 for medical bills.
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